Welcome to the Colab Student Pages

In 2005, AUT drew together art, design, communication studies, computing, mathematics and engineering under one faculty: the Faculty of Design and Creative Technologies.

In 2008, AUT pioneered a new degree: the Bachelor of Creative Technologies that has gone from success to success. The degree is a hot house for innovation and creativity and provides a broad, relevant and contemporary education in the knowledge-intensive creative industries sector. ‘Creative technologies refers to design, communication, computing, engineering, entertainment and manufacturing media. This is complemented by an innovative set of postgraduate programmes including the Master of Creative Technologies degree.

The curriculum of the programmes is project-based and delivered using a studio model. Students are encouraged to pursue their own interests and the curriculum is sufficiently flexible to allow this to occur. This website contains a snapshot of the work of current students in these programmes as well as a number of resources to assist students.

BCT Study Guide 2017

This guide is intended to assist you in planning your study for your second and third year of the Bachelor of Creative Technologies at AUT, giving you the maximum amount of information with the minimum amount of fuss.

BCT 2017 Study Guide (Version 2016_10_26)

AUT Academic Calendar

In order to choose electives from outside of the BCT, you can use the official AUT Academic Calendar which lists all degrees and papers offered at AUT.

AUT Academic Calendar

Surviving the BCT

If you are enrolled in the BCT degree and are struggling, then you should talk to the tutors to get help. Sometimes it is just a case of not knowing what you need to do that can be holding you back.

"Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through."

Ira Glass