ADUGALM

my name is matt laguda; i'm 19 and a creative technologist. my imagination is sick and runs entirely wild, meaning that my concepts tend to be both complex and provoking. to help others see the world inside my head, i create graphics, films and games; this is my portfolio.

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STUDIO PROJECT

CHOKE

currently, i am creating a vr experience that explores the destigmatisation of depression and anxiety. through capitalising on the feeling of alienation, 'Choke' uses the headset's notoriety as an "empathy machine" to force the viewer into emotionally embodying one living with mental illness so as to encourage mutual understanding.

choke poster

choke poster

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TRANSDISCIPLINARY PROJECT

EMOTIONS IN VIDEO GAMES

with the growing saturation of the media form, it is of increasing importance that video games create a connection with its audience in order to become ‘successful’. a good game is one that establishes a relationship between itself and its players, in order that they feel obligated to invest in its elements. the research results have been presented in an infographic arteface as well as in the document appended below.

infographic

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PORTFOLIO

budwiser
flora
lenses
cutting edge
playdate
gifachu!
memory
dionysus
i am not insane
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SKILLS

in my creative pursuits, i have become adept in a number of technological mediums. still, i take pride in my affinity for excellent teamwork, conceptualising, writing and ability to learn and adapt.

  • photo editing (photoshop, illustrator)

  • video editing (final cut pro, after effects)

  • game engines (unity, game maker, twine, flash)

  • coding language (html, css, java, c++)

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