Web Cam Cover

Blender - 3D Modelling

I was approached by one of my lecturers Laurent Antonczak and given the brief to create a 3D model, to be 3D printed, to cover a laptop's webcam.




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Lumos

Unity 5 - Game Engine | C# - Programming

In collaboration with Cara Najjar, Matthew Bland, and Bligh Hedges this project aims to explore game immersion in relation to the concept of ‘fear’, through a 2D platformer medium.



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Archipelago

Unity 5 - Game Engine | C# - Programming | HTC Vive - Virtual Reality

In collaboration with Cara Najjar, Matthew Laguda, and Leo Sonnekus, we created a virtual reality interactive environment, the purpose of this project was to explore navigation within a VR environment.


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Rube Goldberg

Unity 5 - Game Engine | Blender - 3D Modeling | C# - Programming

In collaboration with Cara Najjar, I created a Rube Goldbery Machine in the Unity 5 game engine. The purpose of this project was to explore Unity's physics capabilities.

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Synthetic Studio Space

Unity 5 - Game Engine | Blender - 3D Modeling | Audacity - Audio

In collaboration with Cara Najjar, I created a digital representation of the studio space at AUT. The purpose of this project was to re-create a real location in a digital medium.

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NPC AI

Unity 5 - Game Engine | Blender - 3D Modeling | C# - Programming, Adobe Illustrator - Graphic Design

In this project I created multiple NPC(non-player character) AI. One AI patrolled, one fled and the other was hostile.

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Interactive Art Installation

Processing - Java | Kinect V2 - Interactivity

In collaboration with Cara Najjar, I created a interactive art installion the reacts to a users input from a kinect V2 sensor. The purpose of this project was to create more awareness about the near extinct bird life in New Zealand.

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Synth Audio

Ableton - Audio | Premiere Pro - Video

This project explores the use of synthesizers to create ambient audio.



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